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  • Welcome to my new RP, Rewriting the Future! ( PS: This is the first time I’ve ever done a RP, so pls tell me if I’ve done something wrong, or if I haven’t done something that I should have 😅)
    Info:
    For years, all three tribes of the Elements have lived in harmony. Suddenly, The Flame tribe’s leader dies, and more follow. All three tribes are enemy’s now, and without their unification, they were easily prey for Shatteredstone, a large mountain cat.
    Your job is to figure out how and why the Flame tribe’s leader died and to unit the tribes again, by telling them the answer to the question they has all been wondering. To do that, you will have to dig deep into the past, complete challenges, and defeat the darkness of the future, by changing it, before your tribe’s time runs out.
    There are three tribes:
    The Flame tribe: Compassionate, fast, smart , but aren’t afraid to fight. They are small and usually are able to hide among the rocky and barren landscape that they call home. Their territory is a moor, with some of it scorched and dead. Their kits are taught to be quick and quiet, and to take advantage of their open and barren environment. The air is cold, and their camp is in a hollow, in the middle of a small forest. Their prey is voles, small birds, rabbits, and other moor and woodland animals.
    The Water Tribe: Persistent, Bold, Strong, Always Ready To Fight. They are large and kinda slow on land, but fast in the water. Their territory is a large river, that leads to a larger pond that The Flame tribe shares with them. Their kits were taught to swim once they were 2 moons old. The territory is covered with willow trees where small birds like thrushes, robins, and the occasional hawk and owl. Their camp is at the foot of a large hill, with a lot of herbs growing on top. Their prey are mostly fish, and small birds.
    The Air Tribe: Jumpy, quick, smart, and are underestimated by the Water Tribe sometimes. They can be quick to think and are almost as stealthy as The Fire Tribe. They are great at climbing and use a unique attack pattern, to drop from the tall trees around their territory. They can climb almost silently, and most have large paws, perfect for staying up in the trees for long. Their kits are taught to climb trees by their fathers. Their territory is covered in large trees, oaks, and most are very old. Their camp is in a clearing, with a barrier of ivy and brambles, to keep foxes and badgers. Their prey are Squirrels, voles, mice, but no birds.
    There are powers for each tribe. You can level them up if you:
    Defeat a form of Bose or enemy.
    Everyone gets an level up once you firgure out how and why the Flame Tribe’s leader died.
    Or, face one of your forms of a fear.
    Your power is determined by what tribe you chose:
    Flame Tribe:
    Level one, your paws randomly set peace’s of grass or vegetation on fire. You can call out to One fire, and TRY to convince it do to one thing, but it takes a lot of energy.
    Level two, the flames that come from your paws are easier to control. When you call out to fire, you are more persuasive, and it takes less energy.
    Level three, you can fully control the fire that comes from your paws, and can control any existing fire. You can call out to multiple fires and are very persuasive, and it takes little to no energy. You can see the near future and past if a form of fire Is present.
    Water Tribe:
    Level one, you can redirect water in tiny streams to go another way and can sense whenever it’s gonna rain.
    Level two, you can control medium amounts of water, and can slightly control the weather by making it rain hotter or colder
    Level three, you can control almost every form of water, can control water related weather, and cane see near future or past if a form of water is present.
    Air tribe:
    Level one, you can Levitate a few inches of the ground for a few minutes, and can make weak breezes out of your tail.
    Level two, you can levitate longer and higher and can make stronger winds out of your tail.
    Level three, you can levitate a little higher than the clouds, and make very powerful winds out of your tail. You can see the near future or past if a form of wind is present.
    Rules:
    Mostly the same as other RPs:
    1. Don’t control or kill of someone else’s character unless they ask you to
    2. Please, please have fun! 😉 ( Sorry if that was really long,😅)