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Claim!
INFO AND RULES
Hello! It seems like you have stumbled upon
You are a rogue and one day you find yourself on a perilous journey to get a treasure and send it to the spirits, and many cats have joined you on your quest. However, spirits of cats follow you, and make a wish for a certain group of cats to make it come true each night.
You have a special power to make each wish come true and to complete the journey. However, if you use your powers to harm any cat or animal and/or use it in a harmful way you will be cursed. (More info on that below)
Power List:
(There are levels but leveling up is not easy 😉 )
Fire:
You can create small fireballs and throw them with your mind; however you cannot decide the size or the pain and degree of the burn. Lvl 1
You can light yourself entirely on fire without being harmed. Lvl 2
Your tail emits small sparks and sometimes catches on fire, although only small flames, when you move it or make a certain sound.
Water
When you bush out your fur, freezing water droplets spray out. Lvl 1
You can move drops of water with your mind. Lvl 2
You can turn into water. During this time, and shape-shift but you may not move on your own drops of water with your mind. Lvl 3
Nature
You can make plants grow faster. (About a week less than usual) Lvl 1
You can control leaves, ferns, and small trees but you cannot move them from one spot to another. Lvl 2
You can grow all kinds of plants when you concentrate but the plant depends on your mood and what plant you want. Lvl 3
Electricity :
Small sparks appear in your claws whenever you unsheathe them. You can control these sparks to make weak electrical currents and shock your opponents when you claw them. Lvl 1
You can make small bolts of electricity in your fur and your pelt sometimes temporarily shocks/pains others. Lvl 2
You can make bolts of lightning and make it avoid you but only slightly and this takes up most of your energy. (See below) Lvl 3
Those are the three main sets of powers. However, there are slightly rare powers that a little less than half of the cats receive. These are the extremely powerful powers; they usually come combined.
Healing (+ Water)
You can heal small scratches and heal others quickly, but only small scratches and wounds. Lvl 1
You can heal large wounds. Lvl 2
You can heal severe wounds that would most likely take moons, possibly years, to heal without your powers. This can be used for all animals unlike the past 2 levels.
Poison (+ Fire)
You can spit out liquid that can temporarily blind others. Lvl 1
You can use your poisonous claws, which can be fatal to older cats. Lvl 2
You can give off a poisonous “aura” if you concentrate and animals except cats that get near you faint. It is almost always fatal and during the period of time when then are unconscious most, if not all, other animals die. Lvl 3
Air (Flying) (+ Electricity)
You can lift a few inches off the ground. Lvl 1
You can fly for a large amount of time. Lvl 2
You can create strong winds, control them, and fly for a very long amount of time. Lvl 3
Weather (+ Nature)
You can control clouds. Lvl 1
You can control rainbows, the sun, rain, wind, and snow. Lvl 2
You can control all weather, including seasons. Lvl 3
Curses:
The spirits can put a peculiar curse on any cat; during that time that he/she is cursed they fall ill, with a mysterious illness. There is no cure. You must prove yourself brave and worthy to get rid of this curse. I choose the symptoms and damage.
Spirits:
Spirits are cats that have died. Therefore, there will be no Spirits when this rp starts.
Death:
Your character can die in the roleplay!
Possible Causes:
Illness
Curse
Harmful Use Of Powers Towards That Cat
etc.
Dead cats become Spirits and guide the rogues to the treasure, all the way till their quest is over. Spirits can still rp but I would recommend making another character.
Skirmishes/Fights:
Sometimes you get into a skirmish. I use https://wheelofnames.com/ to choose damage.
Damage ranges from minor scratches to life-threatening wounds.
The Treasure
Take turns to attempt to send the final Treasure to the Spirits.
Groups
I decide groups.
Energy:
Energy is how many blows and such cats can take before getting weak and/or wounded. This also applies to powers. Some take up so much energy that it’s normal for cats to be weak after using them. How much energy your cat has is determined by stats (see below).
This, of course, is inspired by the Tests! Kudos to Maple for xyr AMAZING rp! 😉 😀 (Sorry, I don’t really understand xe/xem pronouns 😛 )
(Cont.)
Positions:
You can be a Keeper, a Searcher, or a Traveler.
Keeper- Guards Treasure and protects cats.
Searcher- Searches for lost Spirits.
Traveler- regular cat.
Lost Spirits:
Lost Spirits cannot be retrieved but they can be helped, through finding the Treasure.
Leveling Up:
Roleplay about a topic I give each week.
Question:
How do we get the special powers? Are we just given them?
At a certain time, yes 😉
Claimed!